Design Methods with Digital Media II

Course Code:

Π1-2020

Semester:

B' Semester

Specialization Category:

Mandatory ( ΜΓΥ )

Course Hours:

4

ECTS:

4



General

Digital design of objects: theory, methods, principles and procedures.

Cource content

The course includes theoretical lectures and software learning seminars (tutorials) on the following topics:

• Introduction to object design methods and procedures. Design knowledge and cognitive framework.
• Euclidean isometric and non-isometric transformations
• Curve theory, and surface theory (scalability, continuity, matching, blending)
• Theory of flat decorations (tesselations) and the concept of the pattern
•Theory of polyhedra (symmetries of polygons, structures of regular and irregular polygons) (polysurfaces, solids)
• Methods for modeling and optimization of NURBS geometry of curves, surfaces and solids
• Methods for analysis of curves, surfaces and solids
• Advanced surface design methods
• Introduction to design technologies and methods based on features and constraints.
• Methods for defining correlations and interdependencies between objects (products) and designing their variations.
The course includes studio exercises for familiarization with the procedures taught in the theoretical part and studio work for the design and three-dimensional modeling of an object. Students analyze the object in terms of its geometric and structural organisation, and then attempt to design it in a 3D modeling environment.

Programme aims

The aim of the course is the familiarization with the basic principles and some advanced design methods in a digital 3D modeling environment, with emphasis on object design. That is, to acquire the practical ability of 3D digital design, through the analysis and design management of the geometric entities that make up the model being designed.

Learning Outcomes: Knowledge and Understanding

Students will be able to:
– understand the standard procedures for modeling design knowledge and integrating it into current digital object design environments,
– analyze the geometric and structural organisation of objects and model them with the appropriate geometric digital entities,
– use digital models and representations in the design, simulation and presentation processes,
– select appropriate computer-aided modeling environments to study the shape, behavior and function of objects,
– successfully control, improve, and communicate to third parties the specific qualitative and quantitative characteristics of their design proposals,
– develop skills to use specialized digital design environments as an integral part of the decision-making process.

Bibliography

– Κουρνιάτης Ν., 2018, Τεχνικές Αναπαράστασης με Γεωμετρικές Μεθόδους και Σύγχρονα Ψηφιακά Μέσα, Εκδ. Τζιόλα, Θεσσαλονίκη
– Bertoline, Wiebe, Ross, Hartman. Fundamentals of Solid Modeling and Graphics Communication, 7th Edition, Mc Grow Hill, 2018
– Schodek, Bechthold, Griggs, Kao, Steinberg. Digital Design and Manufacturing: CAD/CAM Applications in Architecture and Design. John Wiley & Sons. 2005.
– Μπιλάλης, Μαραβελάκης. Συστήματα CAD/CAM και τρισδιάστατη μοντελοποίηση, Εκδόσεις ΚΡΙΤΙΚΗ ΑΕ. 2014.
– Κουρνιάτης Ν., 2015, Γεωμετρία και Αρχιτεκτονική, Εκδόσεις Τζιόλα, Θεσσαλονίκη
– Moussavi. The Function of Form. Acter Publishers, 2009.
– Iwamoto. Digital Fabrications: Architectural and Material Techniques. Princeton Architectural Press; 2009.
– Schumacher. ‘Parametricism: A New Global Style for Architecture and Urban Design’, Architectural Design, 79 (4), 14-23. 2009.
– Sakamoto, Tomoko and Ferre, Albert. From control to design: parametric/algorithmic Architecture, Actar Publishers, 2008.
– Design Studies, Science direct Publications.
– Computer Aided Design, Science direct Publications.
– Computer Aided Design and Applications, Taylor & Francis.